﻿using Engine;
using Engine.Graphics;
using Game;

namespace SAGhoul.Blocks
{
	public class SoulCondenseBlock : FlatBlock
	{
		public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
		{
			BlocksManager.DrawFlatOrImageExtrusionBlock(primitivesRenderer, value, size, ref matrix, null, new Color(26, 118, 144), isEmissive: true, environmentData);
		}
	}
}
